2 Player Raid Tycoon Guards Recruitment & Roster
Roll tickets, equip the right rarity on chokes, and keep Legendary TRIANGLE after every rebirth.
Why guards matter
Walls and lasers slow raiders. Guards shoot them while you are mid-map or AFK on belts. In 2 Player Raid Tycoon, each Guard Ticket rolls one permanent defender into MY GUARDS. Tickets come from codes, Play Rewards / Gifts, Gem purchases, and daily login streaks. Guards survive Rebirth (confirmation panels list them with turrets and unlocks) — build the roster early.
Pair this page with How to Defend for walls and lasers, and Players if one duo member should stay home as the defender.
How to recruit (GET A GUARD)
- Open GUARDS → MY GUARDS.
- Select GET GUARDS / GET A GUARD.
- If you need tickets, use BUY 1 (often 25 Gems) or claim Play Reward tickets after staying in the same server.
- Press ROLL 1 to spend one ticket.
- Watch the reveal (or SKIP REVEAL), then CONFIRM so the guard lands in MY GUARDS.
- Select the card and EQUIP if it is not already marked EQUIPPED.
AUTO on a recruiting result keeps spending remaining tickets one by one until you STOP or run out. Duplicate rolls raise that guard’s owned count instead of wasting the ticket.
Deleting a guard uses the trash control and an irreversible DELETE 1 / DELETE DUPES confirm — do not clean house before you understand 2ND POST versus EQUIPPED labels.
Rarity chances (category)
GET A GUARD shows rarity-category odds roughly in this band (verify in your client — patches can retune):
| Rarity | Typical category chance |
|---|---|
| Common | ~50% |
| Uncommon | ~25% |
| Rare | ~20% |
| Epic | ~4% |
| Legendary | ~1% |
Individual guards inside a rarity share that pool. A Rare card showing ~6.67% is the per-guard slice of the Rare band, not a separate 6.67% Legendary.
Roster overview (ten guards)
Community directories list ten named guards. Treat the table as a scouting checklist; in-game panels win on exact HP / armor / fire-rate numbers.
| Guard | Typical rarity band | Notes |
|---|---|---|
| NOOB | Common | Fresh recruit; fine for first doorway posts |
| THUG | Common | Street tough filler |
| WW2 SOLDIER | Uncommon | Older kit; watch listed fire-rate |
| POLICE | Rare | Stronger HP / shield / attack than NOOB on comparable panels |
| BLACK MESA | Rare | Lab-security fantasy; solid mid rolls |
| VIETNAM SOLDIER | Rare | Military kit; similar Rare panel band |
| SENTINEL | Epic | Heavy armor look; strong vault post |
| VANGUARD | Epic | Often seen with 2ND POST while another guard is EQUIPPED |
| BLACK OPS | Legendary | Tactical endgame defender |
| TRIANGLE | Legendary | Pink mask look; Day 4 Daily path |
Placement rule of thumb: put your highest rarity / highest HP on the vault choke and laser approach. Use commons on outer windows only after the Safe is covered.
Legendary TRIANGLE from Daily Day 4
You do not need a lucky 1% roll for TRIANGLE. Day 4 of Daily Rewards awards Legendary TRIANGLE when CLAIM is available. Players who claimed Day 4 before the September 19 reward correction receive TRIANGLE automatically. Older UI may still flash a Rare label — the corrected award is Legendary TRIANGLE.
Log in across days, claim Daily, then equip TRIANGLE on the vault before you chase Air Drops. Details on reward schedules sit under Updates and the Play Rewards / Daily panels in-game.
Equip, 2ND POST, and rebirth
- EQUIPPED means the guard is active on a post.
- 2ND POST is a separate roster state (often seen on VANGUARD while SENTINEL is EQUIPPED). Read the card before swapping.
- Multiple guards can show equipped together (for example NOOB + POLICE).
- First rebirth confirmation text keeps guards, turrets, and rebirth unlocks while resetting your side’s machines and cash — see Rebirth.
Spending tickets wisely
- Redeem code tickets (TY5500, VERITY, LAUNCH, etc.) after the tutorial.
- Claim the free ticket countdown and Play Reward ticket before dumping Gems.
- Roll until you have at least one Rare+ on the vault route.
- Save Gem buys for when Daily / codes dry up and your Safe is already worth defending.
- After bunker or bomber patches, re-check whether new posts appear on roof / backyard watchtowers (Updates).
Duo habits
- Defender main: owns GUARDS menu, places rolls, watches power-out warnings.
- Raider main: still keeps one ticket buffer so a wiped home can re-roll after revenge.
- Never both leave for Oddball / Flag while commons are the only equipped cards — see Events.
Related reading
- How to Defend — walls, lasers, turrets.
- How to Raid — what enemy guards are trying to stop.
- Codes — ticket sources.
- Airstrikes & Missiles — when to spend strikes instead of more tickets.
- Guides Hub — full index.
Frequently Asked Questions
Quick answers to the most common questions.
How do I get Guard Tickets?
Redeem codes, claim Play Rewards / Gifts after staying in a server, buy tickets with Gems (often 25 Gems for one), and watch the free-ticket countdown in GET A GUARD.
Do guards reset on Rebirth?
No. Rebirth confirmation text keeps guards (and turrets / unlocks) while resetting your factory side machines and cash.
How do I get Legendary TRIANGLE?
Claim Day 4 of Daily Rewards for Legendary TRIANGLE, or roll the Legendary band in GET A GUARD (about 1% category chance).
What does 2ND POST mean?
It is a separate roster status from EQUIPPED. Read each card before swapping so you do not unequip your vault anchor by mistake.
Should I delete duplicate guards?
Only after you understand owned counts and post labels. Deletion is irreversible; duplicates can still matter for ownership tracking.